There they will try to secure the beastmen's collaboration to reach safely the Isles of Umbra, who are currently enveloped in a perpetual storm.įinally, the players will explore the decadent and abandoned Pharos Sirius, a lighthouse notoriously damaged during the calamity. This dungeon is meant to be puzzle-intensive rather than fight-intensive and will offer a challenge to the players' wits on multiple occasions. While the three parts have been built as a single journey, they are fairly modular and should be playable with no problem on their own, give or take some minor adjustments. Each of them is expected to take about twenty hours of playtime, depending on the players' celerity, that is.Ī handy recap of all the potential rewards is available at the end of this module, namely under Appendix C. # Summary: The Toll of the Sea (Player Safe) They have been calibrated as the result of two dungeon forays in total. Limsa Lominsa's inhabitants are in a constant state of unrest as of late. One too many ships have recently gone missing while on their way to Aleport, and as word has it the cause is to be searched into the no longer functioning lighthouse of the Isles of Umbra, Pharos Sirius. Once the guide of many vessels, its light has faded ever since the Calamity. Naldiq & Vymelli's ironworks have tried, during the first years of the Seventh Umbral Era, to reclaim it, only to be welcomed by the sight of dozens of spikes of corrupted crystals surging with noxious aether. The recent rise of alleged shipwrecks has however spurred once again the ironwork's engineers to investigate the matter personally. Word has spread all around Limsa that the ironworks are now looking for a group of adventurers to task with the reclamation of Pharos Sirius. The following module contains references to the Basic Rules of Dungeons and Dragons 5th Edition. There should be no references to any other of the core manuals, but the narrator is free to add any element as they like. Regarding the integration within the world of Hydaelyn, the following homebrew manuals are assumed to be in play. I strongly recommend giving them a read as I will make references to some mechanics therein described (for example, the elemental crystals are part of the lootable rewards). In addition, references to the official lore books, the _Encyclopaedia Eorzea_ (() and ()) are made whenever deemed appropriate. Unfortunately, these books are hard to come by and unavailable in digital format, so I will try to include a summary of the topic at hand whenever needed. Whenever a manual reference is made, it will be in the format **XXX 123**, where the "XXX" is a tag to the manual name and "123" is the referenced page. | **EE1/EE2** | Encyclopaedia Eorzea 1/2 | | **SSC** | Silent Soren's Final Fantasy D&D Compendium | Ffxiv isles of umbra siren manual# Roefizzlebeef's ().įor simplicity of use, assume 1 gil = 1 copper piece. This puts the numerical values more or less aligned to your run-of-the-mill Final Fantasy game, where common utilities of good value are sold for 100 gils (1 gold piece) whereas more expensive gear can go in the tens or hundreds of thousands of gils (hundreds and thousands of gold pieces, respectively). This is also the same rate suggested in the Final Fantasy XIV World Compendium. This is a fan-made work made for non-profit reasons. All artworks used therein are property of the respective owners. Please direct your requests at Story Introduction (Narrator Only) If any author desires their work to be removed, I shall do so at once.
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